This is actually really interesting.
This is legitimately not jut about boobs,just watch it,youll learn something about modern cinema
A video about the straight male gaze in cinema (and video games), examples of it, and talking about how even when men are sexualized on screen, it’s still as active agents and not as a collection of body parts where the camera zooms in and cuts to various secondary sex characteristics. Not a new concept, but the video is still interesting, even as just food for thought.
I also think having it deconstructed visually like he does, helps one pay a little more attention to how the world around us is constructed via the media we consume, in even small subtle ways, like where the camera focuses, pans, and zooms in on, and the difference between cuts that show pieces of the body versus full face & body shots. (This is, of course, also applicable to stuff like comics, such as this Vampirella page where several panels are dedicated to her butt, or Ed Benes’ penchant for drawing “looking up at her butt” angles in panels with women in them.)
Sometimes it’s a conscious decision, and the artist wants to do it that way, or has been told to by higher ups, or it’s a goal of the company/marketing department, and sometimes, I think, it’s not necessarily conscious, but just how we’ve grown used to seeing scenes/panels with women constructed and having grown up with this media, we do it ourselves without thinking (i.e. “just what you do” as discussed in a previous post.)
Also, this doesn’t mean it’s NEVER a thing to do, sometimes it can be used very effectively, and increases the understanding of a scene (like the Austin Powers example where we are supposed to be seeing her through his eyes), but it’s when it becomes the norm of depicting women in all situations, that it can be a barrier to some of the audience in their enjoyment of the media, or their feeling of immersion, and send a message of “this is not for you.”
As I said, just something to think about once you’re aware of it. :)